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Realistic moss

In this piece, I tried some scattering techniques in corona render to produce photorealistic moss on tree surfaces, and I had a chance to shoot them in a closeup with some twig mushrooms.
moss maps generated into 3d model into the brush then I imported them into the 3dsmax.
The moss textures and twig 3D scans came from quixel megascans.
Hope you enjoy it!