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Crossbow

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Different modeling methods for each object just to have a better understanding of why polygons better be equally spaced.

Different modeling methods for each object just to have a better understanding of why polygons better be equally spaced.

Mid

Mid

Low

Low

UV

UV

This project is just some practice to make a crossbow with a nice edge flow and topology and no triangle
Every object is modeled in a way meant to get smoothed after without any distortion. Although these pieces are not going to get rigged or bent, I tried to have no triangle as much as possible just as a practice.

I also watched Milad Kambari's crossbow tutorial on the ArtStation marketplace to get this done. Although he is modeling with 3dsmax with a different approach to modeling (game prop modeling), still so valuable to watch his way of doing it.