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Lantern

Rendered in Arnold_Maya

Texture sets and maps

Texture sets and maps

UVs. some parts are maximized for the best use of texel density in substance painter to get a smooth result in height map painting of ornaments.

UVs. some parts are maximized for the best use of texel density in substance painter to get a smooth result in height map painting of ornaments.

Wireframe

Wireframe

Substance painter viewport

Substance painter viewport

Substance painter viewport

Substance painter viewport

Substance painter viewport

Substance painter viewport

Substance painter viewport

Substance painter viewport

The second Lantern

The second Lantern

Lowpoly

Lowpoly

Reference - Credit to Rilun

Reference - Credit to Rilun

Highpoly

Highpoly

Highpoly

Highpoly

Highpoly

Highpoly

"Lantern"

I used Maya for modelling and Substance Painter for texturing.
Quad
UDIMs
Poly count 10k

Special thanks to my master Ezra Petruik.
https://www.artstation.com/ezrapetruik

Reference from a Lantern painted by Rilun.