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Substance Painter result

Substance Painter result

V-Ray result

V-Ray result

V-Ray result (Version 2)

V-Ray result (Version 2)

Version 2 - I tried to make some stylized textures for this project and it's so much fun!

Version 2 - I tried to make some stylized textures for this project and it's so much fun!

Wireframe

Wireframe

UV turnaround

UVs divided by materials and optimized texel density. Some tiles are baked in 256pixels and some 4k depending on the number of pixel we need for texturing

UVs divided by materials and optimized texel density. Some tiles are baked in 256pixels and some 4k depending on the number of pixel we need for texturing

Wireframe turnaround

Highpoly sculpt from Zbrush

Highpoly sculpt from Zbrush

Baked lowpoly

Baked lowpoly

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Version 2

Hi everyone,
I'm excited to share my new personal project with you!
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Recently, I had the chance to have a production modeling class with "Jon Krummel" who worked on many amazing projects such as Tangled, Zootopia and Frozen!
I'm gonna try my best to learn from him as much as possible in these 6 weeks (now we are in the third week in the middle of the course).
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The goal of this project was to have a clean topology, no triangles/Ngons and a production low poly model (polycount of around 30k) which can be subdivided without significant texture distortion.
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Thanks to Lâm Phùng for his matrix effect filter.
Original 2d Concept art by Max Sabetskiy
https://www.artstation.com/maxwelll